AI Insights · Timothy · January 2024
Top 5 io Games Performance on Android in New Zealand, Q4 2023
Discover how the top 5 io games on Android performed in New Zealand during Q4 2023, with insights on downloads, revenue, and active users.
In Q4 2023, the top 5 io games on Android in New Zealand showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Paper.io 2 by VOODOO saw a fluctuating trend in weekly downloads, starting strong with 4.6K in late September but dropping to 579 in mid-December before recovering to 1.6K by Christmas. The game’s weekly revenue peaked at $124 in late September but generally declined, ending the quarter at $40. Weekly active users also saw a decline from 11.4K at the start of the quarter to 5.8K by the end of December.
Snake Clash! from Supercent, Inc. experienced a steady increase in weekly downloads, starting at 705 in late September and rising to 1.8K by Christmas. Weekly revenue showed a similar upward trend, peaking at $119 in the final week of December. The game’s active users also grew significantly, from 1.2K in late September to 3.7K by the end of the quarter.
Snake.io - Fun Snake .io Games by Kooapps Games had a moderate performance in terms of downloads, peaking at 1.4K in mid-October and ending the quarter at 1.3K. Weekly revenue remained relatively stable, staying around the $10-$20 range throughout the quarter. Active users saw a slight increase, from 5.2K in late September to 6.3K by Christmas.
Hole.io from VOODOO showed an interesting trend in downloads, peaking at 1.1K in mid-December from a low of 343 in early December. Its weekly revenue fluctuated, peaking at $40 in the final two weeks of December. Active users saw a significant rise towards the end of the quarter, from 3.5K in late September to 5.4K by Christmas.
slither.io by Lowtech Studios had a relatively stable performance in weekly downloads, ranging from 236 to 739 throughout the quarter. The game did not generate any revenue during this period. Active users showed a slight decline from 5.0K in late September to 3.4K by Christmas.
For more detailed insights and data, visit Sensor Tower.